Kill the idea that naivety is an unforgivable flaw but cynicism is just wisdom, murder it, chop it up and serve it for dinner, I don’t care, just end this bullshit idea that it’s better to hate than to love and better to rot in miserable bitter resignation than to hope for the best.
My three-year-old is kind of a girly girl. It’s okay, it’s her choice. We try to expose her to a little bit of everything, and she mostly prefers the frilly, feminine stuff. That’s fine. It’s who she is right now. Pink is her favorite color, and, when presented with gendered toys, she usually picks the “girl” one. Not always, but usually. Again, her choice.
Having said that, holy shit does it bother me when we order a Happy Meal and the drive-thru worker asks, “Boy or girl?”
Thomas, who would go on to found 2K Marin with LeBreton, where he directed BioShock 2, remembers the sense of elation when a design fell into place. One night he was working on the area of the game for which he was responsible, Fort Frolic, where an insane artist, Sander Cohen, holds the player captive. “Chris Kline, lead programmer at the time, was there at 2am with me, and would give me a first read on new content. I was trying to show him Cohen’s big final entrance scene, and had been tinkering with it for several days, with the savvy assistance of JP LeBreton.
"That night, though, some minor bug fouled it up. Chris left to go home." Thomas remained at his desk and, after some time, solved the issue. "In the scene Cohen descends - applauding himself. There’s canned cheering and the music swells… but the only people there to observe his work are you, his prisoner, and the dead. Oblivious in my pride I stood to my feet, arms thrown up, and bellowed: ‘IT IS DONE!’ to a completely empty building. As Cohen sat there in his looping poses, admiring his masterpiece, I realised that, in a way, I had become him."
When characters are talking to Starling, they often talk direct to camera, when she is talking to them, she is always looking slightly off-camera. Director Jonathan Demme explained that this was done so as the audience would directly experience her POV, but not theirs, hence encouraged the audience to more readily identify with her.