Posted 1 month ago



Twitter is awesome. It’s given me a lot of fantastic things, put me in touch with people I would have never been able to interact with, and it regularly shows me pictures of kittens.

But here’s the thing I’m just recently coming to grips with: it’s kind of a misery vacuum. Two tiny things…

Nailed it.

Posted 2 months ago
Posted 2 months ago

Preach it, Hawkeye.

(Source: bibliophile1887)

Posted 2 months ago




Kill the idea that naivety is an unforgivable flaw but cynicism is just wisdom, murder it, chop it up and serve it for dinner, I don’t care, just end this bullshit idea that it’s better to hate than to love and better to rot in miserable bitter resignation than to hope for the best.



Posted 2 months ago

Testing my own code



by @sdolotom

Also: editing your own book.

Posted 3 months ago
Posted 4 months ago
Posted 5 months ago

My three-year-old is kind of a girly girl. It’s okay, it’s her choice. We try to expose her to a little bit of everything, and she mostly prefers the frilly, feminine stuff. That’s fine. It’s who she is right now. Pink is her favorite color, and, when presented with gendered toys, she usually picks the “girl” one. Not always, but usually. Again, her choice.

Having said that, holy shit does it bother me when we order a Happy Meal and the drive-thru worker asks, “Boy or girl?”

Posted 5 months ago


Comics are the best.

Posted 5 months ago

Thomas, who would go on to found 2K Marin with LeBreton, where he directed BioShock 2, remembers the sense of elation when a design fell into place. One night he was working on the area of the game for which he was responsible, Fort Frolic, where an insane artist, Sander Cohen, holds the player captive. “Chris Kline, lead programmer at the time, was there at 2am with me, and would give me a first read on new content. I was trying to show him Cohen’s big final entrance scene, and had been tinkering with it for several days, with the savvy assistance of JP LeBreton.

"That night, though, some minor bug fouled it up. Chris left to go home." Thomas remained at his desk and, after some time, solved the issue. "In the scene Cohen descends - applauding himself. There’s canned cheering and the music swells… but the only people there to observe his work are you, his prisoner, and the dead. Oblivious in my pride I stood to my feet, arms thrown up, and bellowed: ‘IT IS DONE!’ to a completely empty building. As Cohen sat there in his looping poses, admiring his masterpiece, I realised that, in a way, I had become him."

The always startling Simon Parkin writes about the true story behind Bioshock 1. Warty as hell and completely compelling. Also includes the whole of the original Bioshock pitch. (via kierongillen)